using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class MeleeHitbox : MonoBehaviour
{
    private float damage = 3f;
    void Start()
    {

    }

    void Update()
    {
        
    }

    void OnTriggerEnter2D(Collider2D collider)
    {
        

        collider.SendMessage("OnHit", damage);
    }
}
